game science
Black Myth: Wukong – Why the Chinese game is taking the world by storm
A new Chinese video game has created a buzz worldwide after it sold more than 10 million copies within three days, becoming the most successful game of all time to emerge from the country. According to 2023 estimates, China's gaming industry is roughly worth 40bn. Black Myth: Wukong, produced by developer Game Science (GS), has already generated an estimated 800-900m in revenue to date and will help project Chinese culture to a global audience. The game, believed to be China's first AAA video game, was developed at a reported cost of about 70m over six years. AAA is a classification used to denote a high-budget or high-profile game from a large video game developer.
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How Black Myth: Wukong put China's games industry under the microscope
A Chinese game called Black Myth: Wukong has been the biggest hit of the summer, selling 10m copies in just three days, according to its developer Game Science, with over 1 million people playing it every day on games marketplace Steam. China's homegrown games industry is absolutely massive, but concentrated almost entirely on mobile phones: this is the country's first successful blockbuster console and PC game, which makes it very interesting in itself. It's also a massively successful single-player game arriving on the back of a few high-profile multiplayer flops, which suggests there is still more of a market for this kind of adventure than video game execs like to believe. But Wukong has been grabbing headlines for other reasons, too. Back in November, IGN put together a report compiling crude, vulgar public comments from a number of Game Science staff, some of whom are very well-known in China's games industry.
Black Myth: Wukong – the summer's most exciting, and most controversial, video game
When Chinese developer Game Science revealed its debut console game Black Myth: Wukong last year, it immediately caused a stir. Inspired by the great 16th-century Chinese novel, Journey to the West, the action-packed footage featured the titular mythological monkey Sun Wukong battling Buddhist-folklore demons and sword-wielding anthropomorphic foxes in lusciously rendered forests. Smartphone games are inordinately popular in China, but console game developers are still few and far between, and the excitement for Wukong in Game Science's homeland reached fever pitch. Within 24 hours, the trailer racked up 2m views on YouTube and more than 10m on Chinese video sharing site Bilibili, much to its creators' shock and delight. One excited fan even broke into the developer's office, desperate for more info on the game.
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The Promise (and Pitfalls) of AI for Education -- THE Journal
Artificial intelligence could have a profound impact on learning, but it also raises key questions. Artificial intelligence (AI) and machine learning are no longer fantastical prospects seen only in science fiction. Products like Amazon Echo and Siri have brought AI into many homes, and experts say it's only a matter of time before the technology has a profound impact in education, as well. Already, there are interactive tutors and adaptive learning programs that use AI to personalize instruction for students, and AI is also helping to simplify some administrative tasks. But Kelly Calhoun Williams, an education analyst for the technology research firm Gartner Inc., cautions there is a clear gap between the promise of AI and the reality of AI. "That's to be expected, given the complexity of the technology," she said.
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